Fallout: New Vegas director admits weapon balancing was ‘mostly vibes-based’
‘Fallout: New Vegas’ director Josh Sawyer has admitted the games’ weapon balancing was “mostly vibes-based”. The beloved 2010 role-playing-game, which was developed by Obsidian Entertainment, introduced several new firearms and melee items into the franchise, such as the Blood-Nap and the Blade of the East, and Josh revealed he balanced them simply by "playing around" with them to decide how powerful he felt they should be. In a YouTube video, he explained: “I don't really believe in spending a huge amount of time prior to people playing the game in a sort of 'simulation land,' because it does...