theesportsjournal
In esports, the term ‘merchandise’ or ‘merch’ refers most commonly to branded clothing. Widely exceeding team jerseys in variety, esports apparel can be an excellent revenue earner and has become an essential part of many organisations’ business models. In the current market, the same applies for amateur orgs and content creators. Nearly everybody with a name in esports and gaming has their own merch collection these days. However, there’s more to merchandise than just revenue. Double revenue potential“It has an enormous amount of marketing potential as well,” Alex Romer, CEO of We Are Nations...
Esports Insider
Esports has settled into its mainstream media headline beat. A spectacular amount of zeros included in tournament prize pools, investments and acquisitions announcements. But behind the clinking of crystal, finance departments are hard at work figuring out how these payments are going to go off without a hitch. So many different parties at work in such a young industry; getting everyone paid correctly has long been a documented smirch on the industry’s reputation. But where there are challenges, there is opportunity. Plenty of companies are involved to ease these pain points. Thanks to fintech...
Esports Insider
RELATED: Southern University Law Center enters partnership with Esport Supply One of the key takeaways from the pandemic that we’re still struggling with is the fact that virtual schooling is simply not as effective as real-life teaching, even though the technology is in place to move online. As such, Confetti, a specialist creative industry institute focused on music, gaming, media, and esports courses at college and university level in the United Kingdom, has had an extremely eventful 18 months. So when it came time to talk with Gin Rai, Esports Manager and Higher Education Course Leader at ...
Esports Insider
RELATED: Abios secures Fragleague data partnership Albin Niva Printz, Data Scientist at Abios, explores the data from maps in popular esports games to find out if there are some inherent disadvantages of starting in certain locations in games. Moreover, he discusses how this data can be useful for different stakeholders. All online video games are hosted on servers. The servers interpret every data point such as the map, equipped items, and kills. This goes from the surrounding environment in the game down to the smallest player movement. Knowing all of these granular data points gives the pow...
Esports Insider
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