Microsoft axing P2P voice connections for Xbox party chat

Microsoft has revealed plans to phase out peer-to-peer (P2P) voice connections for Xbox party chat.

Xbox engineer Bill Ridmann has responded to concerns the Xbox One subreddit after a user warned new 'Rainbow Six Siege' players - who have flocked after the title arrived on Game Pass - about the security risks of accepting "random party invites".

Redditor KinoTheMystic wrote: "With Rainbow Six Siege now on GamePass, here's a reminder to not accept random party invites!

"Players can DDOS your network through this using your IP address if you join.

"Received an invite last night from an enemy player and had to tell my friend not to accept it."

Now, Ridmann has responded and confirmed the voice connections will be phased out, with parties becoming server based.

This will mean gamers can't see each other's IP addresses because they won't be making direct connections to other members of the party.

He explained: "Hey all, we know this is a problem - we are actually phasing out P2P voice connections for party chat completely which we've been working on quite a bit in the background to stop this very problem.

"We've been ramping up a larger percentage of parties to be completely server based week over week (so you don't make direct connections to other party members so they can not see your IP) and soon should have no more P2P based parties."

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