TFT Set 6 cheat sheet: All new champions, traits, items, and Hextech Augments

As TFT’s Set 5 comes to a close, ending the era of Reckoning and Dawn of Heroes, it’s time to pivot focus to the upcoming Set 6, Gizmos & Gadgets. With a brand new mechanic in Hextech Augments, some League of Legends champions making their Teamfight Tactics debuts, and plenty of new stunning visuals to enchant players, Set 6 is already being heralded as one of the most innovative sets in TFT history. Before the new set goes onto the PBE (it’s scheduled to go live on Patch 11.23 in November), here are the big things you need to know about Set 6!

Hextech Augments

The biggest new mechanic that will be coming to TFT in Set 6 is the Hextech Augments.

Each player will get three Hextech Augments per game, and players will receive their Augments at the same time (though they may not get the same Augments) in the Armory. The Augments have three tiers — Bronze, Silver, and Gold — and each player will be able to obtain one Augment within each tier (the Armories will all contain the same tier of Augments).

The lower-tier Augments will provide basic power-ups for your units like granting bonus stats to a certain set of classes, while higher-tier Augments will provide game-breaking abilities like Loaded Dice, bonus experience, and possible free refreshes to your shop! Some of the Augments will be available in different tiers, but will have a different power level. For instance, players can obtain Knife’s Edge, which grants bonus AD to frontline units. The Bronze tier, Knife’s Edge I grants 25 bonus damage, while Knife’s Edge II (Silver tier) grants 45 bonus damage and Knife’s Edge III grants 60.

Only a few Hextech Augments have been revealed, but with over 140 different Augments to choose from, players will surely be chomping at the bit to get onto the PBE and experiment with different builds.

Item changes in TFT Set 6

There are a bunch of item changes coming to TFT in Set 6. Some are simple balancing numbers while the items function the same. However, a few notable items have had their function change significantly.

First, the new Tactician’s Crown replaces Force of Nature, but functions exactly the same (and builds out of two Spatulas), so don’t go freaking out when you don’t see that familiar icon. Archangel's Staff now grants ramping AP, with the holder gaining 25 AP every 4 seconds, making it ideal for tanky mages with survivability.

Hextech Gunblade not only heals the holder when they cast a spell, but also heals the lowest-health ally for the same amount. Deathblade no longer grants bonus damage for each takedown, but instead grants a flat amount of bonus damage based on the holder’s star level. Finally, Dragon’s Claw is retaining the fireball from the Radiant variant, which fires at the caster and does percent max health damage.

TFT Set 6: New champions and traits

Of course, what is most intriguing to TFT players are all the brand new traits that are coming in Set 6. Here’s a breakdown of all the new and unique traits that will be coming to the game:

  • Academics gain AD and AP whenever an ally casts an ability
  • Arcanists grant allies increased spell power
  • Bodyguards have increased armor and taunt enemies at the start of combat
  • Bruisers grant all allies bonus health, while they get double the bonus
  • Challengers have increased attack speed and dash to the site of a downed enemy after securing a takedown
  • Chemtechs gain attack speed, damage reduction, and health regeneration after dropping to low health
  • Clockworks grant all allies increased attack speed based on the number of Hextech Augments you own
  • Colossuses are bigger, stronger units that take up two slots on your board
  • Enchanters have bonuses to shields and heals, and grant allies bonus MR
  • Enforcers temporarily remove enemies from the board at the start of combat
  • Innovators build a mechanical companion to aid in battle (like a mech)
  • Mutants gain unique bonuses that change every game
  • Scholars allow all allies to restore mana every 2 seconds
  • Scraps upgrade a number of incomplete items that they have equipped into completed items
  • Socialites grant one random ally unique bonuses
  • Syndicates cloak a certain ally (which one depends on the number of Syndicates on the board) and grant them Omnivamp, armor, and MR
  • Twinshots have a chance to attack twice
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In addition, the following champions will be joining the TFT ranks for the first time:

  • Dr. Mundo (appeared in Set 2 prior to his League of Legends rework)
  • Orianna
  • Quinn
  • Seraphine
  • Vex
  • Zac

Returning traits

Remember these familiar traits? They will be returning in more or less the same capacity from past sets.

  • Assassins (Sets 1, 2, 4, 4.5, 5, & 5.5)
  • Imperials (Set 1)
  • Mercenary (Sets 3 & 3.5)
  • Protector (Sets 3 & 3.5)
  • Sniper (Sets 3 & 3.5)
  • Yordle (Set 1, now grants a bonus copy of a Yordle each round)

5-cost champions

Finally, even though there isn’t enough time to break down every single champion, it’s worth it to look at the few champions that are deemed to be among the strongest in TFT Set 6 (or at least are the rarest).

  • Akali (Assassin/Syndicate) dashes through a target, marking them. If a marked target drops below a certain health threshold, Akali dashes to them again, executing them and dealing damage to other enemies she passes through on the way.
  • Galio (Colossus/Socialite/Bodyguard) leaps into the sky and knocks up all enemies in a given radius
  • Jayce (Transformer/Innovator/Enforcer) has two forms depending on where he is placed on the board. If he is in the front, he’ll wield his hammer, slamming down on a target every third attack to deal damage and lower their resistances. In the backline, Jayce switches to the Acceleration Gate, granting nearby allies bonus attack speed and empowering his next three attacks.
  • Jinx (Twinshot/Scrap) rides her rocket into the sky and then crashes down, dealing damage to enemies and allies alike. Jinx also gains stacking attack speed when she’s on the board with her Sister, Vi.
  • Kai’Sa (Challenger/Mutant) dashes to the hex furthest from all enemies, firing missiles. She gains more missiles each time she is attacked.
  • Tahm Kench (Mercenary/Bruiser) devours a target, dealing magic damage. If they die in his belly, Tahm spits out a random item component they were holding (or gold if they had no items). Players can also feed units to Tahm Kench, granting him higher bonuses.
  • Viktor (Arcanist/Chemtech) fires multiple death rays that zap enemies in their path and reduce their armor for a few seconds.
  • Yuumi (Scholar/Academy) launches waves towards enemies that damage and stun them before she leaps to another ally. Yuumi also gives attached allies a shield and finds a new friend when the shield is broken.

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