TFT Hextech Augments tier list: The best (and worst) Hextech Augments in Set 6

TFT’s Set 6 is upon us, and many players are getting ready to jump right into the madness. With Teamfight Tactics: Gizmos & Gadgets preparing to introduce new units, several reworked items, and a whole slew of new comps for players to try out, the biggest change that Set 6 will bring is with the addition of the Hextech Augments.

What are Hextech Augments in TFT

The big mechanic change that is being added in Set 6, Hextech Augments are designed to make every game of Teamfight Tactics feel unique. Similar to the Galaxies mechanic of Sets 3 & 3.5, Hextech Augments can drastically change how players approach a match. In some cases, Hextech Augments will bend or break basic rules of TFT, allowing for unique combinations and comps that would not otherwise be possible.

Players will get to pick three Hextech Augments during the game, at stages 1-3, 3-3, and 4-5. Augments come in one of three tiers, with the higher tiers (generally) containing the better Augments. But players are not guaranteed to get the same Augments in each of their shops, making the decision of which Augment to choose critical to their odds in the game.

How to read this Hextech Augments tier list

This tier list will be looking at the Augments in a holistic manner, not considering the specific numbers or stats they give. Augments will be placed into tiers starting with the strongest, Augments that fit the widest number of comps to the ones that fit very few comps. The order within the tier does not matter, and if an Augment has variations (for instance, some Augments have levels ranging from 1 to 3, getting more powerful at higher levels) they will be grouped in the same tier.

Another note to mention is that this is based on hands-on testing with the Hextech Augments on the PBE, but this ranking could change depending on how certain builds and comps get discovered. This tier list is meant to be, primarily, a ranking to help TFT players who are generally unfamiliar with the Hextech Augment system get an idea of what to look for.

S Tier

Starting in the S tier, these are Augments that that will fit almost any comp or are Hextech Augments that are so powerful that it’s worth revamping your comp around these Augments. One common thread of these S Tier Augments is that they tend to give something useful, like additional gold, experience, or some massively overpowered bonus. The Soul emblems are also incredibly useful, as you’ll have the opportunity to get credit for two additional copies of a given trait without needing to waste an item slot. If you get a Soul Augment and it’s not a big burden to pivot to that Origin or Class, you should almost always do it.

A Tier

In the A tier, we have the Augments that will almost always be useful to a given comp. The only instance where you might not grab one of these Augments is if your shop also has an S tier Augment as well. Like the Soul Augments, an Emblem Augment is available for every Origin and Class in the game, so it will usually be worthwhile to grab if the Emblem would work in your comp. Otherwise, the A tier is filled with mostly decent additions that are either limited or save some sort of drawback.

B Tier

The B tier contains mostly Augments that are strong... if you are running the right comp. In some circumstances, these might even be better for a given comp than an A Tier Augment, but the problem is that the same Augment would be useless in other comps. If you are running the appropriate comp and one of these shows up in your shop, don’t feel bad passing up on a higher-tier Augment for it.

C Tier

The C Tier is similar to the B Tier, in that the Augments will have limited uses. However, unlike the B tier, here the advantages that the Augment might have in those limited uses might not outweigh a better, higher tier Augment in the shop. That’s not to say that these Augments are never worth picking up, because in some cases they certainly are worth taking. But it’s more likely than not players will be passing up on these.

D Tier

Picking an Augment that falls into the D tier is, by and large, a bad idea. In almost every case, there is a higher-tier Augment that does what one of these does, but better. Unless it’s the case where your shop is giving you straight up garbage and you have to pick one of these, avoid picking one of these weaker Augments.

E Tier

Terrible, awful. Almost never with picking. Unless a strategy arises that somehow needs or makes incredible use out of these Augments, skip them without question.

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